by
Aaron Duty
Sunday, February 28 2010

I absolutely loved No More Heroes on the Wii. It was quirky, funny, and sometimes just plain cheesy. Its sequel has kept that part of the equation with more toilet humor, but the shortcomings are too great to ignore.
First, gone is free-roaming of Santa Destroy. If you liked this very limited but still fun aspect of the original, then kiss it goodbye. It's replaced with a menu of locations when you leave the motel. Okay, I can forgive that, so long as I can kick ass whenever I like.
Second, the side-jobs are now all stylized 8-bit minigames. Some of them are good. Others are a pain. Depending on how much you liked punishment or not you will hate most of the games with some venom. To top it all off, they make the game feel almost like a bundle of cheap flash games.
Third, the gym is a joke, and the minigames to build stats are incredibly hard, at least for me. There has been more than one occasion that I've spent an hour on strength only to end up screaming at the television.
If the prospect of beam katanas with 8-bit minigames and silly toilet humor sounds awesome to you, then this game is for you. Suda-51 really is become a Hitchcock with these games, showing us that humor and gore really can go together if viewed in the proper light. I mean, when it comes down to it, anybody flinging around a concentrated form of energy, slicing open skulls, and saving progress by sitting on the can has a few screws loose. Simply playing this game is an exercise in self-harm, making it no different from any other human endevour. It's a game that the Joker would love.
I'd give it a buy to kill time rating. It's not the best game in the world, but it is pretty good (if you don't mind the screaming).
by
Aaron Duty
Saturday, February 27 2010
It might be a bit premature, but that website has taken forever. Not for want of getting it done, but just because the contract was overly ambitious. Everything that we thought we could use, that we already had built, needed to be rewritten from almost the ground up. News, event calendar, and generic page handling were all affected and doesn't include the entirely new items that needed to be added. We went from a simple CMS to a nearly complete portal in 6 months.
That might not sound bad to you, but our normal development turn-around is more like ONE month. So, the project is over budget. Extremely over budget. However, I'd like to think we come away with a few pluses.
- We now have an acutal user management system for our websites.
- I now have eye-candy to put in my portfolio.
- It's a website I actually have no fear of saying "It's mine."
- We can resell the basic system, thus giving us the opportunity to eat into the competition.
I can personally live with this arrangement. The website isn't scheduled to go live until Monday (March 1, 2010), but you can check it out at: http://www.woay.com/default.aspx